May 19, 2010
Days of Wonder has announced another expansion to its award winning Small World [Amazon, Funagain] board game. Tales and Legends features a new deck of event cards to add a flavored twist to each turn, and was also spawned from the user homebrew contest that was sponsered last year, which was the catalyst for the game's three mini expansions last fall.
It seems that designer Philippe Keyaerts has also played a part in polishing up the expansion for a mass market release.
Here's a snippet from the press release:
"Days of Wonder announced Small World - Tales & Legends - an expansion to the award-winning board game in which players vie for conquest and control over a fantasy world that is simply too small to accommodate all the zany characters that inhabit it. This expansion introduces 54 large-format Event cards that can dramatically change the storyline of Small World. Each Tales & Legends Event card features a unique illustration that matches the light-hearted fantasy theme.
Event cards are organized into 6 different themes, each with its own unique flavor. The cards are also rated by their impact on the game: Little Lore cards have only a minor effect; Tall Tales have worldly consequences; and Lordly Legends are guaranteed to turn your Small World upside down!
Tales & Legends is easily integrated into the game play. At the start of each turn (except the first) a new event card is drawn and put into play. The next Upcoming Event is also visible, so players know what faces them on the next turn. Two blank cards have been included, enabling players to create their own Tales & Legends events." - Days of Wonder
Small World Tales & Legends is slated for release this July.
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May 14, 2010
The Dice Tower today announced their Best Game of the Year 2009 nominees. Actually, that's a half truth; they've announced a veritable hit list of the best games of the last year in a ton of different categories.
But first the cream of the crop. The Dice Tower Nominees for Best Game of the Year 2009 are:
Our money is on Chaos in the Old World. That game is fan-freaking-tastic.
Anyway, The Dice Tower folks are serious gamers and we've trusted the opinions for years. Therefore if your shopping around for a new, high-quality game to pickup, then be sure to check out their full list of nominations. For a taste checkout their extensive list of categories:
- Best Family Game
- Best Game Designer
- Best Game Reprint
- Best Production Values
- Best Small Publisher
- Best Party Game
- Best Game Expansion
- Most Innovative Game
- Best Game Artwork
- Best War Games
Have a good weekend folks!
Critical Gamers Staff at
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May 11, 2010
The previews for the upcoming Song of Ice and Fire war game system Battles of Westeros (Game of Thrones et al) continue to march on this month. If you missed the previous entries then also checkout Part One and Part Two.
First up is a look of the various troop types in the base set in "The Right Tool For The Job". As a reminder the first boxed set of the franchise focuses on the houses of Lannister and Stark, and both of those will have the standard complement of infantry, cavalry and ranged units. However, life isn't completely balanced. Aside from mixing and matching various scenario and map setups to keep things interesting on repeat plays, the two factions will have their own unique types of units, too. House Lannister, with their bountiful riches, will have heavy infantry. Fitted with some of the best armor money can buy these special troops will provide a stringy defense making them harder to hit. Meanwhile the Starks get Kennlmasters who release their ravenous attack dogs at range to harass enemy troops. These dog attacks can effectively shoot through friendly units (dogs running through friendly troop formations). However, these dog attacks are a bit more chaotic, and effective results may vary.
Second up is is a detailed look on how the various personalities from the books will effect the game. "The Lives of Many Lay in the Hands of a Few" runs down the different abilities and passive buffs these field commanders sport. The two examples given are the leaders of the two waring houses: Rob Stark and Jamie Lannister. Interestingly it seems that scenarios will involve numerous commanders, and each commander will also sport his or her own deck of 5 cards. Mixing and matching these cards during the battle is a gameplay element that FFG is currently focusing on.
We'll keep you apprised of more information about the Battles of Westeros in the coming weeks, including whenever a concrete release date is announced.
Critical Gamers Staff at
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May 10, 2010
We like 2008's Dominion. Heck, we'd even say we love Dominion. It remains both the breakout game of the deck building genre, and also the leading franchise, too. Approachable, fun, deep, and extraordinarily repayable. And we're now on the eve of the launch of Dominion's third expansion: Dominion Alchemy. We're giddy with delight.
So what better treat than to read a preview of the new set's cards? How about one that's written by the game's designer himself?
And here it is: Donald X. Vaccarino's "The Secret History of the Alchemy Cards" post in the BGG forums.
Now the post goes into the nitty gritty details about the history of the Dominion franchise, including how it came to be, how it was broken into expansions, and why we're starting to see mini expansions instead of full fledged sets (blame some of the game's publishers). If you want to skip all that then just scroll down to where you start seeing the bold card games. Once there you'll get right to the nitty gritty details of what cards to expect, how they'll play with each other, and how they'll fold in mechanics of the existing sets.
We can't wait to get our hands on Dominion Alchemy. Some lucky ducks have found a few copies in their local gaming stores. If you act quick you might even be able to nab one. If not, we expect a full shipment to hit the major stores next month.
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May 7, 2010
FFG has announced another title remake that'll fold into their line of fantasy adventure board games. DQ finds its origin in the original "Dragon Fortress". Created in Sweden way back in 1985, the game was later brought over to the table tops of English speaking gamers by Games Workshop just a years later.
In both editions Dungeon Quest merged the adventure and exploration aspects of fantasy RPGs experiences with the structured rules and goals of Board Gaming.
Now under Fantasy Flight Games' wing, Dungeonquest is getting a face-lift and will be tied into the publisher's franchise fantasy setting of Terrinoth (Descent: Journeys in the Dark and Runebound). The upcoming release will continue to sport the traditional gameplay elements of the original, but they will be thoroughly overhauled.
The game pits 1-4 players against the dungeon that's run entirely by set of rules and random elements, so there will be no single player antagonist. Instead each player will make their way through this random dungeon. The player who obtains the most riches and makes it out of the dungeon alive (before the dungeon's doors close at sunrise) will be named the victor.
Not much more about the remake is known at this point. What we do know is that the original had some pretty interesting mechanics. Most importantly the dungeon was drawn at random, with tiles flipped over each turn and placed by players. We really hope this dynamic dungeon building system survives the mechanics overhaul because it was - well - awesome.
There are two webpages where you can read for more information. First is the announcement article "A Brutal Test of Courage". The other is the Official Dungeonquest product details. Here's a snippet:
"In DungeonQuest, players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragonlord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own...
While many similar games rely on a player to control the machinations of the dungeon, Dungeonquest is unique in that the dungeon essentially runs itself. No one at the table knows what lies around the corner, creating a new play experience every time. Additionally, DungeonQuest also includes rules for solo play, so you can even challenge Kalladra's keep on your own!
Great riches and everlasting glory await if you can survive Dragonfire Dungeon. The Dragonlord Kalladra has challenged all heroes of Terrinoth to test themselves against the most dangerous dungeon in all the realms.
Dare you face the dragon's challenge?
"
We'll keep you posted of more details as they emerge. No release date has been announced, so we'll be sure to watch out for that, too. Have a good weekend!
Critical Gamers Staff at
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May 5, 2010
Cryptozoic Entertainment from 10,000 feet must look like a busy hive of army ants. In the last few months they've not only have they spun-off the traditional design team and publishing rights into a new company when Blizzard and Upper Deck parted ways in February, they've also worked on the next expansion of the WoW TCG in that time, too. Somehow, amidst all the turmoil they've found enough time to appease the audience with some nice previews of the upcoming Wrathgate set, too, which is slated to ship in just a few short weeks on May 25th.
Now, to be honest, their blog isn't kind to the eyes, at least not for disseminating large amounts of information. Their blog is boxed and framed in some crazy style sheet that's smaller than a postage stamp on a hunger strike. Somethings lost when viewing the cards' gorgeous art when you can only see 1/3 of a card at a time. We hope they work on that.
Until then here links to the full-page format articles:
- Wrathgate Previews - The Drawing Board
- Class Captains
- Blessings and Burst
- Recruitment, Death Knight Style
- Get the Powerup; Win the Game
What does the expansion hold of us? It seems the design team isn't introducing any new keyword mechanics. Instead they're toying with varying combinations of keywords in the current toolbox o' fun.
For instance, some allies with sport both Mend and Assault abilities. Death Rattle has jumped off Abilities cards and landed on allies. This means your armed supporting forces will have nice effects both in life, and in death, and isn't that what Northrend and the Wrath of the Lich King Expansion are all about?
Speaking of which, looks like there will be an emphasis on cultivating your own pile of friendly corpses, too, as many cards will become even more powerful when your graveyard is bursting at the seams.
Finally the Argent Crusade's cast and crew will be joining the fight. Unfortunately their appearance pushes out any hopes for a strong showing from the killer Nerubian faction. Considering that Wrathgate will probably be the last we'll see of the Nerubians for a while we would have hoped that the designers would have fleshed out this faction a bit more. With the current set of cards they seem like a smaller, flat, brute force choice when weighing them against the Aldor or Scryer factions, which have more personality and are far more more nuanced.
We'll keep you posted of any more interesting tidbits as they surface close to Wrathgates's launch. Till then, cheers!
Critical Gamers Staff at
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May 4, 2010
Ahh yes, the next chapter of the Warhammer Invasion Living Card Game has hit shelves. The Assault on Ulthuan Expansion [Amazon, Funagain] brings two new capitals to the game that square off against one another: the Dark Elves and the High Elves. Plus, like the original Warhammer Invasion LCG base set, this expansion includes two 40 card decks to kick start your core collection for these new factions factions.
And if you've been playing the LCG over the last half year or so then you're collection of cards will be very applicable here. All of those supporting cards from those two factions will find a home in focused decks with well maintained themes here instead of manning peripheral roles in your current collection.
If you're new to the LCG then you'll still need to pick up the original Warhammer Invasion LCG Core Set. Trust us, you'll be happy with that purchase; it includes the home cities for the Empire, Dwarf, Chaos, and Ork factions, as well as all of the damage tokens you'll need to play.
For the rest of you, here are the details on the new Assault on Ulthuan expansion:
"The Assault on Ulthuan expansion explores the bitter enmity between the Dark Elves and the High Elves. The Dark Elves are a cruel race who excel at taking prisoners, sacrificing them, and inflicting vast amounts of pain on enemy units through hit point reduction. This treacherous faction seeks to enslave the other races of the Warhammer world. The High Elves are a proud, powerful race who rely on card denial, cancellation, healing, and ranged attacks. They work to heal damage to the world and unlock the ancient mysteries of the arcane. Both will raise mighty kingdoms and venture out on perilous quests as they seek the power to stand victorious. Can either faction rise to dominance over the other, or will they both succumb to another foe altogether?"
The Warhammer LCG Assault on Ulthuan Box Set is now shipping from Amazon and Funagain.
Critical Gamers Staff at
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May 3, 2010
Tons of gaming news this month. Tons. We have new announcements from Fantasy Flight Games like the mouthful Constantinopolis, a new Tide of Iron expansion Fury of the Bear, and even more information about the upcoming Song of Ice and Fire wargame system Battles of Westeros. Oh, and how can we forget the epic Warhammer 40k board game Horus Hersey also hit shelves.
We saw the launch of the iPad which already sports board games like Small World, and a new version of Civilization Revolution. Days of Wonder's new murder mystery board game Mystery Express, and for the deck building faithful we started seeing information about both the new Dominion Alchemy expansion, and Thunderstone's first expansion Wrath of the Elements.
Like we said: tons of gaming. And May really shouldn't be any different. Here are our stories for April:
Board Games
Card Games
Cheap Deals & Sales
Gaming News
iPad
iPhone
Critical Gamers Staff at
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April 28, 2010
We have mixed feelings about Thunderstone [T&T;, Funagain]. On the plus side the game takes Dominion to all new levels of awesomeness. By ingeniously incorporating the card buying / deck building, hero progression, and then dungeon crawling themes, the game turns a fun romp in economics into a race to beat up on the most bad guys with the best tools.
Unfortunately the original installment has its issues that surface after repeat play (and thus Dominion remains king of the genre).
For one, there really aren't that many times where you have to carefully weigh a decision regarding one of the major mechanics: deciding on 'going into town' to buy new cards , or attack the cave full of bad guy every turn is pretty much straight forward math. If your hand can deal enough damage to a bad guy then you'll almost certainly let lose on him instead of wasting your turn going into town. Mostly you'll find yourself with only one obvious decision here.
Secondly, and most importantly, the cards that you use don't have nearly as many interesting card combinations, 1-2 punches, and chains as its spiritual forerunner Dominion. After a while we found ourselves getting a tad bored with Thunderstone due to this flatness, where as Dominion remains fun and interesting.
But we love the system. We love the idea of Thunderstone. And we hope that new content from the upcoming expansion will flesh out the erected skeleton of awesomeness, and potentially sprout it into something bigger than anything the deck building genre has seen before.
While there aren't any official previews of Thunderstone: Wrath of The Elements, there is this gallery of cards that has surfaced at Board Game Geek. If your thirsting for more information about where Thunderstone is going then you should definitely check it out. We already see some interesting combos developing.
Critical Gamers Staff at
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April 23, 2010
We've always had a soft spot for Carcassonne, which was our second gateway game after Settlers of Catan. But lately the Carcassonne franchise has flown the coup (or so we've recently thought.)
We have to be honest, 2008's Carcassone The Catapult had as much ingenuity and design as an inanimate carbon rod, and so we filed the lazily named Cardcasssonne under "who cares" when it was subsequently announced.
Watching Tom Vasel's review on The Dice Tower makes us feel like we made a big mistake. This stand alone title seems both clever and interesting. We're not quite sure how it fits the theme of Carcassonne, but we don't care. The game simply looks great! We're picking up our copy this weekend.
Critical Gamers Staff at
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