January 11, 2007
Above: horns, hats, sheep, English abbey booty, woodsmen competitions, boats, axes and eating, Vikings like to die fighting. It really fills their engine. And publisher Z-Man Game's latest release Midgard [Funagain] has just the thing for the Viking- kid in all of us: the battle at the end of the world.
The Company Line: The world of men, called Midgard, is in its final days, and the battle at the end of the world, called Ragnarok, has begun. Those warriors brave enough to fight to the end will have a hallowed place in the halls of Valhalla when the battle is over, but only one clan will hold the seat of highest honor. Will it be yours?
Midgard is a strategic board game of kingdom control for 3 to 5 players... with a twist. Over three escalating rounds, players semi-secretly draft from decks of action cards, taking cards they need for their strategy or denying their opponents the best cards in the rotation. Then, after the action cards are played out, comes Ragnarok, in which some kingdoms will become doomed. And all battling Vikings therein are destroyed in glorious rapture, scoring many points for their owners.
Thousands of possible combinations and interactions make Midgard endlessly replayable, and always tense right up until the end of the world!
Sounds tasty.
We should note that Z-Man games has some a few mediocre titles, and the pieces of Midgard are a bit lacking on the quality level. But the gameplay of Midgard is said to more to make-up for any physical shortcomings; if you're not a shallow gamer then you're in for a good time.
And checkout this great review at BGG.com if the Z-Man Marketing department didn't convince you
Midgard is now available to order from Funagain Games.
Critical Gamers Staff at
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January 9, 2007
Rumis [Funagain, Amazon] isn't a new arrival to the party but the block laying game inspired by Incan building techniques - and similar to a multiplayer version of Tetris - is now available and shipping from Amazon.com.
What did the Incans always say, "Late is better than never?" Or was that Uncle Walter..?
Rumis is a very family friendly title (ages 8 and up) but the game remains a good puzzler for a group of players of any age. Players chose from one of four boards: pyramid, stairs, wall or tower, and take turns placing blocks of various shapes to build-out that structure. Once the construction is complete, or once a point is reached where players can't add any more shapes to the structure, then the game is scored. The winner is the one who has the most visible blocks of their color when looking straight down on the structure.
Cool stuff. But don't take our word for it - here's the official mumbo jumbo from the marketers:
"There'll be no stone left unturned in this challenging strategy game. Inspired by Incan architecture, Rumis (meaning "stones") sharpens spatial awareness and critical thinking skills as players strategize to outwit their opponents while reconstructing historical Incan structures (pyramid, tower, stairs, and wall).
Each player receives eleven Rumis stones of one color. Players begin, one stone at a time, strategically placing their stones to prevent opponents from having the most visible colored stones. The player with the most stones visible from above wins!
Rumis comes with four beautifully designed game boards, a unique custom turntable, 44 wooden Rumis "stones", and instructions for variations on the game, including a habit-forming version of solitaire."
There aren't any reviews of Rumis at Amazon at this time but the game has received 3rd-party critical acclaim that lends it some credibility: Rumis took Mensa's Best Mind Game 2004, and the title was nominated by Games Magazine for Abstract Strategy Game of the Year 2005. Also Ted Alspache has written a great review in the Board Game Geek forums, and the game page at Funagain Games has three reviews in which users have given their highest praise to Rumis: each reviewer gave the game five stars out of five.
If those aren't good research links then we'll eat our hat.
Rumis is now available to order from Amazon.com, and is also available for purchase at Funagain Games.
Critical Gamers Staff at
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January 8, 2007
We're through the 2006 holiday season. Welcome to the first full work-week of 2007.
Yes, yes, we're groaning and moaning along side you. The parties are over, the vacations are coming to an end, and we're newly sober and raring for something to entertain us through the upcoming months of cold and snowy weather.
Oh wait, the thermometer nearly hit 70 degrees on a sunny Saturday January 6th in Boston. The pear tree in front of the office is budding, and that's seriously starting to freak us out. But these bizzaro weather patterns can't last forever; we're due for some great gaming weather in the near-future.
And to that end, we want to be sure we're playing the latest and greatest. Thankfully we caught these three little news bites when they tried to sneak bye while we were on the roof working on our tans:
- Settlers of Catan newsletter: Mayfair Games has created a Settlers of Catan newsletter so that fans of the game can be kept apprised of new Catan titles, expansions, contests, the works. Sign up for the Setters of Catan newsletter here.
- Twilight Imperium Star Maps: Fantasy Flight Games has published a series of boards for Twilight Imperium 3rd Edition [Amazon, Funagain], balanced for those who find the randomness of the standard rules to be a bit too chaotic. To us this seems like a great way to nerf a good random draw system - we embrace the current system's chaos because it increases replayability and provides a unique story for each game session. But this latest release should impress those who've been repeatedly burned by bad tile-draws in the past. You can download instructions to create the boards here.
- Tide of Iron News: Two things on the Tide of Iron front. Due to a printing error the upcoming Big Box game from Fantasy Flight Games has been delayed another month, and the title is now scheduled to ship by the end of February. But as consolation, Fantasy Flight Games has published a new designer article detailing Tide of Iron's Strategy cards and Operation Cards. These look like they'll add a nice narrative the each battle and - if randomly drawn - could seriously increase the replayability. Also, we can glean some info regarding the complexity of the game through reading the these cards:this game is definitely leaning toward the Expert level of rule systems. Though we're not complaining - the battles of WWII were pretty freaking complicated.
Have a good Monday!
Critical Gamers Staff at
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January 5, 2007
Up until now there really hasn't been a solid online offering to get our Axis and Allies groove going. Sure, there's been some clunky titles - including the extremely buggy original software release from Microprose, and the solid yet discontinued Iron Blitz Edition which sells for around $100 bucks a pop - but that requires a full blown application and all of your friends to shell-out cash, install the game, and email each other save games flies. It's not a very elegant solution: there's a ton of overhead involved, and it's not quite office-friendly.
And we won't even talk about the archaic play by email varieties from yesteryear - most of our friends aren't MIT computer science die hards.
Enter: GamesByEmail.com's latest release "W.W.II", a free web-based translation of the original Axis and Allies classic board game authored by the same group that Made Risk Fun Again a year ago. Sporting a slick interface and an automatic email notification system, "W.W.II" quickly became our biggest time-sink throughout the lazy weeks of this holiday season. It was especially nice while our group traveled to all four corners of the country. All we had to do is quickly kick-open a laptop, get online, and run through a turn with a few mouse clicks.
We've probably played through more Axis and Allies games in the last half month than we've played in our lifetimes prior, and we've seen all sorts of things: Japan has invaded the USA; Africa has turned into a naval factory for the Axis, and Russia has taken over the Pacific Rim territories down through Austria. We've even seen the goose stepping third Reich drinking whiskey in the Blue Ridge mountains of Tennessee
There's been no setup fuss, no shaking pieces, no Bavarian tidal waves from a knocked-over bottle of Harpoon IPA - none of the time sink that makes A&A; a chore. And the game has been extraordinarily stable since we've picked it up. Nice work to the guys at GamesByEmail.com.
We admit the interface is a tad bit confusing at first (yet it's the best we think it could be), so we'll offer you the following words of wisdom. Ignore them at your own risk:
- Above all else, read the game's Frequently Asked Questions (there's a link to the FAQ on the main game page). Additionally:
- The game uses a movement system that's a bit different from the normal thinking of board game movement. You click on a destination space to move to - not to move from. The game will then list which units you can legally move into that space, both during the combat and non-combat movement phases. It's a bit of a perception-shift at first, but it makes a ton more sense as anything else would be very cumbersome.
- There's a phase after the Combat Phase for landing planes. We originally forgot about this and were confused as to why wouldn't start our non-combat move step.
- To use transports: click on a sea zone that you're moving a ship to. The game will list the available ships that can move there, this is where you click the "load" button to put troops on the transport. Once that's settled: click on the space to offload troops to. Your loaded transport and it's cargo will be part of the list of valid moves.
- We recommend selecting the "No First Turn Combat Moves for Russia" game option, as the game is seriously imbalanced otherwise.
And with that you're well on your way to become an A&A; master. So what are you waiting for? Email an old high school buddy and get your game on. Enjoy!
Critical Gamers Staff at
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January 3, 2007
The Board Game Geek user Michael Longdin has posted an excellent review in the Board Game Geek Forums of Imperial [Amazon, Funagain], one of the latest game releases from Rio Grande Games. The entire review can be read here.
Imperial places each player into the role of a wartime investor, each pulls the behind the scenes strings of many waring nations of World War One. One part wargame, two parts Investor game, the players elbow each other for control of the varying European superpowers in their attempt to become the most powerful wartime profiteer.
This review does a great job summing up the rules, the mechanics, and offers some opinions of the game both positive and negative. A great read if you're looking to start off your new year with a title that's both a Eurograme and a strategy game, which is the one heck of a combination!
Critical Gamers Staff at
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January 1, 2007
Fantasy Flight Games has opened the lid on their upcoming Big Box Game release Tide of Iron [Funagain]. The official website contains preliminary details about this WWII European Theater tactical wargame, including news of a downloadable scenario editor that fans can use to design and upload their own custom WWI battles to the website.
This of course follows the other latest news that the BattleLore Adventures editor builds an online user base around the same principle - communities sharing new gaming content is a viral mechanism to increase the longevity of a game system. We're a huge fan of this, and we hope more games make use of a flexible foundation of rules coupled with user generated content. Plus we're excited for the library of scenarios that are modeled after historic battles of the twilight months of WWII.
Tide of Iron is another in the line of Big Box titles from Fantasy Flight Games. Big Box games are big. Blows your mind right? Just how big: They ship with boards twice the size of most games, the box has a ton of pieces, and most games sport a forty-page tome of a rulebook. Traditionally these big box titles approach - if not surpass - the Expert level of gaming rules, but they reward players with ebb n' flow gameplay, random events that spice things up, and personal epic story lines that unfold as you play each game over the course of hours with your friends.
It's currently not very clear where Tide of Iron falls on that Beginner->Expert scale of things, but we'll be sure to let you know once the rules are posted online.
Here's the official game description from their website:
The Company Line: "TIDE OF IRON places you in command of a division of fighting men and machines in the most important conflict in the world's history. Your brave soldiers will capture and hold objectives, lay down covering fire, and under your command they will emerge victorious ... you hope.
PLAYERS
2-4 players on two teams. TIDE OF IRON includes American and German forces, and armies are divided into two divisions to support two players on a side.
SCENARIOS
TIDE OF IRON is a Scenario-based game, with the available forces, objectives, map, and victory conditions being set by each given scenario. The rulebook includes a variety of scenarios, and you can find more at the "Scenarios" link to your left, as well as create your own! " - From The Official Tide of Iron Website
Tide of Iron was originally scheduled to ship December 2006 -- but you know how that goes. Our radar currently blips the big box title for a relase sometime in late January 2007. We have our fingers crossed.
Tide of Iron is currently available to preorder from Funagain Games.
Critical Gamers Staff at
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December 28, 2006
A little late, but it's finally here as promised. Days of Wonder has finally released the online scenario editor for the company's flagship strategy title of 2006: BattleLore [Amazon,Funagain]
The "BattleLore Adventures Editor" is a free web based tool access to anyone and everyone, and it has everything you need to design your own terrain layout, initial troop positions, etc. This is the same tool system that the Battlelore designers used to create the 10 base scenarios that come with the base system - and so users have the potential to create setup some pretty kill battles.
You can view all of the community scenario creations on the official Battleore Adventures Editor Webpage. Although there is one problem for the curious: users can't view the details of any scenario until they've registered a copy of BattleLore throught the Days of Wonder website.
It seems odd that Days of Wonder would have setup such a obscuring cement wall like this. It seems to us that they could have have at least provided outsiders with a more enticing tease of these scenarios. Perhaps a lowres image of the board, or some scenario flavor text from the author. The more content the better - in our humble opinions - as better glitz could act as a catalyst to have caused some customers to get off of the fence and rolling dice sooner rather than later. As it is now, this simple listing as it is now lacks oomph.
Although prospective buyers of the game can't see the battles, we can tell you that some of these scenarios are very cool. The online editor has an option to restrict the pieces to medieval battles only (eliminating the fantasy aspect of the game), and players have already begun churning out famous battles from medieval history. How cool is that? Of course this is on top of the other original user created battles which include scenarios where the players storm fortresses, rescue hostages, and other large battles from top-shelf fantasy settings like the Lord of the Rings.
Very cool stuff. Of course this is all part of the long term Battlelore plan. First step: Get a high-quality title into the hands of players and let it act cement the franchise and act as a base rule system. Then let the players create and share scenarios amongst each other, and then eventually start rolling out low-price content that expands the game with new official scenarios and plot lines.
If you already own a copy of BattleLore [Amazon,Funagain] then a visit to the scenario page is a must. Try-out any one of the highly rated scenarios to increase the longevity of war game system, at least until the new official scenario packs start shipping this spring.
Have fun!
Critical Gamers Staff at
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December 26, 2006
We don't usually cover RPG news here, but this one has us quite a bit excited. Marget Weiss is the co-author of one of our favorite trilogy of novels from childhood - the Dragonlance Chronicles. And the Sci-Fi Channel's B-Star is easily one of our favorite shows airing on TV these days.
Blame the eggnogg: You got Sturm Brightblade in my fraking Starbucks!
From the official press release on Gaming Report: "Like the show, the role playing game book is set in space and will focus on the challenges of survival in exceedingly trying times — and the difficult choices that must be made. The core product, the Battlestar Galactica Role Playing Game, is a self-contained game product using the same game system as the best-selling and award-winning Serenity Role Playing Game (also produced by Margaret Weis Productions). The game book will be a full-color hardcover book featuring still images from the series as well as original artwork. It will provide rules for play, character creation, and information about the ship and crew of Galactica as well as the other main characters from the show. A Quickstart Guide will be released in early 2007 with the core product premiering in the spring. Additional products will closely follow the release of the core product. The entire line will be supported by an interactive website."
We haven't played any of Margaret Weiss' other RPGs (like we said - RPGs really aren't our cup of tea), but we've heard some pretty good things about the fast-playing Serenity RPG, and the BS:G RPG is said to borrow from that ruleset.
But of course we're not blinded by love. Just because two separate things rock on their own (BS:G and the author of the Dragonlance Chronicles) doesn't mean that they'll mesh together into something that also rocks. Take this for example:
In one hand Russ is holding a Scotch. Scotch rocks (unless your under aged, then it's the Satan's swill). In his other hand is a innocent kitten, which is cute, and soft, and therefore also rocks.. But nobody likes scotch soaked kittens. And kitten-aged scotch sounds just about as good as candy corn sausages. Poor Russ. How will you ever drown your sorrows? No, not like that. OK - put the kitten down.
And so our critical minds are a bit concerned. especially given the current state of affairs over at the Margaret Weiss official website. You would think that such a large product announcement would coincide with a killer website launch. You know: with specific details of the bells and whistles of the game system, ready for interested parties to ring and ... well, whistle. But as of right now there's very little there - mostly "Under Construction" links (psst... hide the links if they don't work!). Hopefully the final game won't be quite so sloppy.
So we'll sleep with one open eye until we get more info on this one in 2007. Still, it's got potential.
Critical Gamers Staff at
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December 21, 2006
Larry Harris the creator of Axis and Allies and all of the titles in that line has been hard at work over the last few months posting a fantasitc series of articles regarding his latest release: Axis and Allies: Battle of the Bulge [Amazon, Funagain]. With his latest installment - his eighth - he completes the entire entertaining series that details the design of the game from soup to nuts.
We have to be honest with you: this comes at the perfect time for us because we've recently rediscovered our love for the dice tossing classic. For a good long while we poo-pooed the randomness of dice combat and thirsted after something with a bit more structure. We found ourselves attracted to the to diceless and more predictable Eurogames. But our tastes are cyclical, like all good things should be, and we're over ourselves - we're once again hungry for the simulated chaos of an Axis and Allies slugfest.
And Larry Harris delivers the goods just in time. His articles are fantastic, detailing the history of the franchise, running through the rules, and most importantly - he provides the reader which historic context of the real Battle of the Bugle and how the true events in that campaign affected his game design. The articles bring life to the game systems of "Battle of the Bulge". Thankfully the game doesn't ship with any exploding trees.
Here's the lineup of articles:
Critical Gamers Staff at
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December 19, 2006
The first expansion to the Fantasy Flight Games Big Box title Twilight Imperium 3rd Edition [Amazon, Funagain] has shipped to stores.
Shattered Empire [Amazon,Funagain] adds four new races to the galactic civilization strategy game. Each sports a new race sheet with new abilities to customize both the civilization's economic and political strengths, and the civ's various elements of fleet combat. Also, the game's dynamic tiled board is further customizable with new system tiles to chose from. Heck, the expansion adds more depth to just about everything in the game from spaceship pieces, to political cards, strategy cards, and action cards. The game even lets you add two more people to the table, bringing the total number of players up to a potential eight.
If there has ever been an alpha-male board game of galactic conquest, then Twilight Imperium is it. Now Shattered Empire delivers an injection of Androstendione straight to the left butt cheek. Here's the official word:
The Company Line: "The Lazax empire has fallen - first into decay, and then, after a long twilight, into history. It is done and gone, but a new day is dawning, and your people have a new chance to mold the Twilight Imperium to the design of your race.
Twilight Imperium: Shattered Empire is an expansion for Twilight Imperium Third Edition. It enhances gameplay with a variety of new options and enables you to play with seven or eight players in an epic struggle for true galactic dominance!
Twilight Imperium: Shattered Empire includes:- Four never-before-seen races join the struggle for empire!
- Two new colors of plastic units to allow for up to eight players in a single game.
- Dozens of new system tiles, including new special systems such as Ion Storms, Hope's End, trade stations, and the Wormhole Nexus.
- Brand new technologies for all eight players, including a new never-before-seen type of tech!
- Eight new variant strategy cards for a completely different gameplay experience, and an additional variant Imperial strategy card for optional use with the core strategy set.
- An even broader array of agendas and options in the form of new Action, Political, and Objective cards
- Facilities, shock troops, artifacts, space mines, and more! " -From Shattered Empires' Official Website
The Twilight Imperium 3rd Edition [Amazon, Funagain] expansion "Shattered Empire" is now available to order from Amazon and Funagain Games.
Critical Gamers Staff at
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