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February 8, 2010

Some Dominion Alchemy Teasers Hit the Net


DominionAlchemy.jpgBoardGameNews.com has word that the Candian publisher for Dominion has posted a preview about the upcoming Dominion expansion.

Called "Dominion: Alchemy" the new set will contain a smaller set of cards than we're used to (12). Apparently this smaller expansion is a move to appease some of the international publishers who figured their customers would rather purchase a smaller set of cards instead of expansion the size of a standard main set. Why? We haven't the faintest clue.

But don't be too worried, more details were posted to Board Game Geek by the game's designer Donald Vaccarino who quickly stated that the franchise will receive some more large boxed expansions, too. And he even hinted that the franchise has the legs to least a few more years. Excellent.

From the BoardGameGeek Forums:


"We are still doing 300-card sets as well. The expansion after Alchemy is the normal, larger size. If I had to guess I would say we'll alternate sizes for a few years, but nothing is set in stone past the expansion after Alchemy. I think that expansion may be announced at Nuremberg, so we'll leave that one alone for now."

Also based on a translation of the French gaming site Tric Trac, we should see the Alchemy 'small expansion' hit the shelves in the spring. We can't wait. More - and hopefully interesting - Dominion content with new mechanics is something we'd love to have kickoff the new gaming season once things ramp up again after the holiday hangover.

We'll keep you posted of more details as they emerge.

Read More in: Card Games | Gaming News

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February 5, 2010

The Wings of Naxxramas Revolutionize WoW TCG's Raids


NaxxramasRaidDeck.jpgThe whole notion of a cooperative raid deck to a standard 1v1 Trading Card Game still remains an exciting prospect to us, even after the long series of raids over the years. They have had some drawbacks though. Some raids are long, arduous affairs that you might spend all day on. Others are just plan impossibly broken hard.

Thankfully the latest Naxxramas Raid Deck [Amazon, Troll&Toad] fixes a lot of the things we find lacking in others, and then some. Here are top 5 reasons why we think its head and shoulders above all of the other raid deck experiences to date:

5. Variety Most of the raid decks have a plethora of bosses all under the umbrella of a specific theme. Well Naxxramas is composed of four different wings of bosses , each falling under the same Undead Bastage theme, but each wing providing a different attitude toward bad guys. The Spider Wing is littered with quick acting bosses that attach multiple times, the construct quarter is full of hard hitting, high health scary behemoths that would make Jack Palance crap twinkies, and so on. Each wing challenges your group in different ways for a spurt of 3-4 bosses, and that makes the whole deck building experience pretty darn interesting.

4. Multiple Climaxes These Wings we spoke of also change the flow of the raid entirely. The standard practice of multiple boss raids like Molten Core or The Black Temple had players run full gamuts of 10+ bosses in a row, and then hopefully the players had enough left in them to take on the final boss in a climactic battle of epicness. Problem is, Upper Deck's cramming of 10 bosses in a row required some of the bosses to be pansies and ultimately forgettable in previous raids.

Not so in Naxx. Whenever your group finishes a wing, everyone reshuffles their deck and starts anew on the next wing. The net result: Upper Deck has scaled up the bosses, each becoming more difficult, lethal and ultimately a more interesting fight. And on top of that, the game is balanced to make the final boss in each wing become a climatic fight of epicness, because why not? -- the game is going to reset after you defeat him anyway. So that's 4 times the climactic, tough battles, condensed into bar form.

3. Treasure Packs Sold Separately
While each raid deck ships with its own treasure pack, you can buy additional treasure packs separately, too. The implications for collectors is obvious, but for gameplay it's even better: You can reward your players phat loots after every wing. While technically you're not supposed to let players alter their decks between wings, traditionally in the MMO that's just what happened: your raid would tackle one wing, grab the loot, and use that loot to help defeat the second wing. And that's truly what raiding is all about - the getting to the next wing, raid, boss, etc.

2. The Raid Leader and Strategery
A new and very welcomed move in this raid deck is the addition of a Raid Leader. Every once in awhile one of the raid events will engaged the Raid Leader and have him make some pretty interest decisions. Things all the way from the Leader choosing to discard multiple cards himself, or have each raid player discard a single card, etc. These events are also sometimes beneficial, so directing the beneficial ability to the correct player at the correct time could mean the difference between success and failure.

But that's just the icing on the cake. Each of the themed wings also provides a buff to the raiders once the wing has been defeated. Some add damage to abilities, others increase the effectiveness of equipment, etc. It's up to the raid leader to decide which wing to tackle and in which order, using bonuses from one to defeat one of the harder wing, or to even bypass some wings all together and push to the final boss fight. The strategy lies within these choices and weighing such variables as what sort of classes you bring to the raid, how many people are in your party and the quality of their decks. Yep, there are definitely some good decisions to game.

1. Multiple Sessions
Raid Decks require a huge block of time - like upwards of four hours per session. Traditionally they were reserved for special weekend game night sessions, or we would hold off to play them on our quarterly dork fest, scheduling them between smaller games. In the weekend gaming sessions WoW TCG Raids landed somewhere on our Saturday mornings (through afternoon) gaming calendar like a giant gorilla dropped from a 747 flying 10,000' over a Saturday brunch in the country.

But this notion of Naxxramas wings, each a complete prepackaged experience, and when complete include a step where players reshuffle their decks to reset the state of .. everything, and start anew, is a mechanic that happens to provide an incredibly perfect breaking point. Now Raid Decks can be on normal game nights without the risk of our players becoming dead beat dads, or lining themselves up for an early 30's divorce.

In other words an already amazing experience has just become more approachable and game night friendly. It's also become an epic experience that occurs over multiple days of fresh, rested layers, instead of dragging in one long, tiring block. And that is an absolutely fantastic win-win for gamers.

Read More in: Card Games | Collectable Card Games | Our Game Reviews

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February 3, 2010

Thunderstone: The Next Deckbuilding Game After Dominion


Thunderstone.jpgWe had a chance to sit down and play a few rounds of Thunderstone [Amazon, Funagain] this week and we were quite impressed.

While not directly linked this new title bases itself on a foundation of Dominion, where you build your deck by buying cards and then snowball those cards into better cards. There are two major differences however. First: instead of picking 10 random cards to place in the 'store', there are a set number of particular types cards that you must have. For instance, there's always four heroes types in the store when you setup the game. While those four types of heroes are randomly picked, you guaranteed that each game will have at least and at most four. This nicely balances out the card population and avoids defense or attack card overdose that's inherent in Dominion.

But more importantly Thunderstone gives you two different options during your turn . Each card has a gold value and you could visit the store in Dominion fashion, playing your hand to buy more cards that fold into your deck. OR... you can use the offensive capabilities of your cards to delve down into a randomly dealt dungeon to kill monsters and collect booty.

Yeah, that's right. Instead of buying Victory Point cards, you can bypass a store on your turn and use your hand to take on beasties in a randomly drawn dungeon. Each evil minion has a victory point associated with them, and each vanquished foe you have in your deck at the end game pushes adds to your victory point total.

Thunderstone2.jpgOn any given turn the heroes, weapons, and spells that you purchased and folded into your deck could appear in your hand. If you think they've granted you enough strength to take on one of the beasties in the dungeon then you can try your hand in some really quick and simple combat Or, if you think that zombie with the Burt Reynolds moustache might be too much for you to handle, then you instead head to the store and use the coin value of your hand to buy new cards at the store. It's all up to you!

Thunderstone is definitely a step up from Dominion on both the complexity scale and the dork scale. While Dominion remains the new gateway game of choice - highly approachable and downright fun - Thunderstone kicks it up a notch. While the RPG narrative of the game is something our group truly likes, it might not be very interesting to all.

We think it's a sweet move, however. The theme is so much stronger than Dominion and the game hits just the right level of complexity to keep things interesting. Games last longer, are balanced better, and no two games are alike. There are expansions already announced, too, so as we play this where smiling knowing the franchise is going somewhere cool.

For a more in depth review, check out the Thunderstone review by The Dice Tower. Here are the official details:

"For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights.

Thunderstone is a new and exciting fantasy deck-building game from Alderac Entertainment Group. Fight the evils of the dungeon to prove your worth. Gain powerful weaponry and level into new and mighty hero classes. Claim the best cards and survive to take the Thunderstone. Featuring beautiful art from Jason Engle, Thunderstone is a welcome addition to any fantasy gamer's collection."

Read More in: Card Games | Gaming News

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February 1, 2010

Critical Gamers' January 2010 Board Game Roundup


NaxxramasRaidDeck.jpgJanuary was more about playing games than hearing news about upcoming games. It is, after all, the time after Christmas where we all gorge ourselves on the tons of releases that came out last December.

Specifically January was the month of the Naxxramas Raid Deck. The ability to take on one or two wings in a sitting, easily pack up the game, and then resume where we left off is a huge deal with this latest raid deck. Kudos to Upper Deck to making this game far more sustainable without any overhead... it's become a 4 time event at our weekly gaming nights.

Also another shout out to the Warhammer Invasion Living Card Game and Warhammer Chaos in the Old World board game. Theses two remain to be top notch contenders for gaming time no matter where and when we play.

And Fantasy Flight Games is on a roll because they just released the epic emipre building and fantasy adventure game Runewars. This is a beast of a release with more layers of depth than a spanish onion. Could it be true that we already have a strong game of the year contender in January? Wow. Can't say we're sad about that.


Here are our stories for January:

Board Games

Card Games

Collectable Card Games

Gaming Culture

Gaming News

Read More in: Board Games | Collectable Card Games

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January 28, 2010

"Runewars" the Empire Adventure Board Game Hits Shelves


RunewarsBox.jpg
The newest epic board game experience from Fantasy Flight Games is now in stores. Runewars [Amazon, Funagain] is a full-fledged fantasy empire simulation and an adventure game with heroes all rolled into one. The game board is setup in a random tile draw like fashion, with a strategic placement phase for that each player. These tiles include terrain elements that effect movement and resource collection, so the implications of each tile's placement will have an impact throughout the entire game.

The has four factions each with their own flavor making up a full spectrum of classic fantasy elements. There's the human sword and board human faction, a slow acting undead faction with elements of regrowth, an elf faction that's quick and fast but paper thin, and a brutal magic wielding faction that don't believe in shirts. Not quite sure why.

RunewarsTiles.jpgThe game sports a whole bunch of other interesting mechanics, like four seasons seasons to the year. This doesn't only just effect when and where you can move (rivers freeze over and become passable in the winter) but it's coupled with different playable cards for each season. You'll have to plan out your year of conquest ahead of time given the hand you've been delt. The board, itself, also has 3D mountains for that extra flair. Interestingly hero units are more about special tactics than leading armies to victory. Neutral monsters are on the board and be can be tamed and brought o your side. There's just tons of cool stuff going on here.

For a good discussion and for more details of the game checkout this user review and its subsequent comments. For more product information check out the Runewars Preview Trailer and this lengthy product description article on the official Rune War website.

Here's the official product description:


RuneWars is an epic board game of diplomacy, combat, and quests for two to four players. Designed by Corey Konieczka, RuneWars pits players against each other in a strategic game of battles and area control, where they must gather resources, raise armies, and lay siege to heavily fortified cities.

RuneWars includes over two hundred beautifully rendered cards and as many tokens, as well as nearly two hundred finely-detailed plastic miniatures, but perhaps most exciting are the modular hexagonal map pieces. Featuring stunning three-dimensional mountain terrain, these map pieces ensure that no two games are ever the same!

RuneWars takes place in the same popular fantasy universe as the best-selling board games Runebound and Descent: Journeys in the Dark, and dozens of fan-favorite heroes and monsters play their part. The wars for the dragon runes are beginning, and only one faction will emerge victorious. What would you do to claim the ultimate power?


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January 25, 2010

Mystery Express Announced, Rekindles the Classic Clue


MysteryExpress.jpgDays of Wonder, makers of fine board games like our favorites Ticket to Ride, Shadows of Camelot and Small World, have announced their first title of the year. Mystery Express has players traveling along the Orient Express, racing to correctly accuse a murderer among the passengers before the rail terminates in Istanbul Hungry.

The game has been designed in part by Serge Laget who worked on Shadows Over Camelot, and at first thought we dreamed that perhaps one of the players would take on the hidden role of the murder (aka Shadow's Traitor) who would use social misdirection to ensure that he or she isn't caught. However, from the breakdwon of the press release, this just seems like a classic Who Done It clue gathering game with a time table. That is: the game ends after a series of turns, and the player with the most uncovered clues is the winner. However, unlike the actual title Clue, you won't have to put all of your eggs in one basket at the end, just get the most clues correctly guessed.

Overall, the game sounds great, and the newly launched Mini Website sports some great artwork. Here are the details from the official press release:


"Players board the famous Orient Express in Paris just as a murder occurs. The rest of the trip - through Strasbourg, Munich, Vienna, Budapest and their final destination of Istanbul - is consumed with determining the who, what, when, where and why of the crime. Players use their special powers of deduction; information gleaned from others in various train cars; and investigative actions to determine the exact circumstances of the murder. The one who correctly identifies the most elements of the crime by the time the train reaches Istanbul wins the game.

Mystery Express is a classic Days of Wonder design made up of top-notch components and unique, period-perfect illustrations. Along with the Mystery Express board map detailing its itinerary from Paris to Istanbul the game features: 5 resin character figures and matching character tokens; 5 Ticket wallets that include a description of each character's special power; 100 Deduction sheets that players use to keep track of their deductions; 72 Crime cards; a Mystery Express miniature train to track the Mystery Express's journey on the map; a Conductor figure; 2 small passenger tokens, a miniature travel bag, a train whistle and rules booklet. Mystery Express is for 3-5 players and will be available worldwide in April 2010. Price is $50/€45."


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January 22, 2010

Greed Corp: Chess Meets The Golden Child Meets Guns


Long time readers know that we don't shy away from computer games that emulate board games (see Empire Total War). Well Greed Corp looks to become one of those successful, yet lighter, bridges. The game involves elements of simplistic combat and movement, coupled with guns and a deeply strategic harvesting process that both reshapes and ultimately destroys the board. The winner is he who doesn't fall into the abyss.

Looks pretty sweet, and a nice little game for the online gaming console market place.

Read More in: Board Games | Gaming Culture | Gaming News

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January 19, 2010

Mayfair Games Announces Pillars of the Earth: Builder's Duel


BuildersDuel.jpgIt's been a while since we've heard of anything really worthwhile from Mayfair games other than the Pillars of the Earth franchise (the latest World Without End) or the rehashing of the classic Settlers of Catan. Now we have word that the next title that's soon to be released is a Pillars of the Earth rehash. Surprise!

Builder's Duel is a 2 player card game that pits the two major figureheads of The Pillars of the Earth storyline against one another. One player takes on the role of Prior Phillip, a respected member of the church who's in control of the monastery building the cathedral, and the antagonizing Bishop Waleran who's pushing his own ego upon the construction project. It's a game of competition in resource collection and the playing cards to convert those resources into various subprojects of the cathedral's construction.

There's a bit of an annoying gameplay element that we should mention which centers around tossing awkward gameplay components for a random result. This ... poor design can somewhat iced over by replacing it with a simple dice role. We thought it was worth mentioning, however.

Here are the game's official details. For further research there's a great rundown of user impressions found on BGG.


Builders Duel™ is a two player card game based on Ken Follett's award winning book Pillars of the Earth.

England in the 12th Century. The players take on the roles of Prior Philip and Bishop Waleran. Philip wants to build the most beautiful cathedral in England. Waleran is planning his own project, a mighty fortress.

Both players try to simultaneously build their buildings. To construct your building, you must obtain raw resources and convert them into building materials. You are supported by your friends and powerful allies, but are constantly opposed by dangerous foes. If you manage to overcome and build your building first, you win!


Pillars of the Earth Builder's Duel is slated to ship later this week. We'll let you know when it's actually sighted on shelves!

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January 14, 2010

Runewars Rules Published Online


Runewars.jpgWe drooled over the trailer for Runewars [Amazon, Funagain] , and since then we've been waiting impatiently for more details to emerge before the game's release later this Winter. Well, we didn't have to wait long, did we? Fantasy Flight Games has posted the rules to this game in PDF form on their website.

This is definitely one of the higher complexity games in the traditional Fantasy Flight Games style. It's seemingly like Twilight Imperium meets Tide of Iron in the grand scheme of things. That is, a notch more complex than the recent Warhammer Chaos in the Old World that we truly love, or place it on the complexity spectrum near a comparable location to the Battlestar Galactica board game. Of course, that's expected since Runewars is slated to be one of those epic war games.

Thankfully it doesn't look as complicated as the original Warcraft Board game, which was mind numbingly hellish.

Enjoy!

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January 12, 2010

Straight Up Chess: An Elegant Proposition


StraightUpChess.jpg

Straight Up Chess is ingenious. Just look at it. A wall display of the ancient classic, and nothing is sacrificed for the perfect view of the board. There's no complicated pieces or chintzy Star Trek 3D chess chotchkies diluting the gameplay. Best of all its comparable in price to a good sturdy chess set.

Ponder a play when you wake up or go to bed. Challenge your coworkers to and ole fashioned throw down of wits and strategery, and score a fantastic talking piece all at the same time. Yes please.


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January 8, 2010

Warhammer Invasion LCG Battle Pack 2: Path of the Zealot


PathOfTheZealot.jpg
Path of the Zealot [Amazon, Funagain], the second Battle Pack for the Warhammer LCG, is now out on shelves! (actually has been for a few weeks, but with the holidays and all). We're really digging this game with its interesting placement mechanics, disparate factions, the deck building implications of the various races, and generally its fresh strategic view of the Collectible Card Game type gameplay. Plus life is cheaper in its Living Card Game format.

Invasion was one of our favorite releases from last year, and we're keeping a careful eye on it as it evolves over this first cycle release.

Before we get into the details we would also like to note that Fantasy Flight Games has announced that they're changing the format of these battle packs for all of the LCG games. In Future Cycles (Path of the Zealot is pack 2 in the 5 pack Corruption Cycle), the prices will increase to 15 bucks (from 10) but you'll get more copies of the powerful cards. The idea being that you won't have to shell out for mutliple packs in order to stack your deck with the good stuff.

In principal this sounds great. We'll see how it pans out.

Anyway, here are the official Path of the Zealot details from FFG. You can read more about the expansion from the official preview article Walk the Path.


"This latest addition to the exciting card game of kingdoms, questing, and combat brings a host of new deck building options to your Warhammer: Invasion game. Poison Wind Globadiers rain death upon the heads of their opponents, as they can corrupt themselves to deal damage. The Chittering Horde tactic brings more Skaven into your fold, as it allows you to search a portion of your deck for ratmen recruits.

Path of the Zealot is the second monthly battle pack installment of The Corruption Cycle, the first linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 40 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame. Head to your local game store or our webstore and pick up your copy today!"


Read More in: Collectable Card Games | Gaming News

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January 5, 2010

Runewars: An Epic Strategic Board Game Coming Soon


Fantasy Flight Games is at it again with yet another gigantic box full of bits of plastic that deal war with each other. We were getting a bit tired of the formula.. until we watched this trailer. Simply put Runewars [Amazon, Funagain] looks simply awesome.

What tickles us? The theme of kingdom growth, harvesting resources, and putting them to use in your army. It reminds us of the turn based strategy games of old on the PC, like Age of Wonders or even the older Master of Magic. On top of that are tons of strategic layers, from decks of cards for all four seasons (which you have to play ahead of time to effect your campaigns throughout the year) to varying factions and a randomly drawn, but strategically placed, board. No two games will be the same. On top of all that you have hero units that level up in this chaotic world.

We want Runewars and we want it now. This could easily be the go-to game for our gaming weekends in 2010.

Runewars is slated to ship in February, but we all know that these things can slip. We'll keep you posted as we get closer to release.

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December 31, 2009

Twilight Struggle Deluxe Reinvigorates the Cold War


TwilightStruggle.jpgGMT Games has just released the new Twilight Struggle Deluxe [Amazon, Funagain]. The deluxe portion of this new edition doesn't pack too much of a punch : an updated board with better backing and some new cards. But this is a substantial release all the same.

That's because the award winning 2 player game from 2006 has been out of print and in high demand for years. Copies of the original were selling for $200+ bucks on Amazon... which is crazy for such a simple game with few materials. We suppose that's just a testament to how good this game really is.

Here are the title's official details:


In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there now stood only two -- the United States and the Soviet Union. The world had scant months to collectively sigh in relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the 45-year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII and ends in 1989, when only the United States remained standing. Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal. It is a quick-playing, low-complexity game in that same tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower.

Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings: the Arab-Israeli conflicts, Vietnam, the peace movement, the Cuban Missile Crisis, and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Can you, as the U.S. President or Soviet Premier, lead your nation to victory? Play Twilight Struggle and find out."


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December 28, 2009

Naxxramas Descends Upon WoW TCG


NaxxramasRaidDeck.jpg
We got word from the ether that the WoW TCG Naxxramas Raid Deck [Troll&Toad] has shipped over the holiday break. In fact, our copies should be arriving at our office any time around now.

This is of course the first raid deck for this Scourgewar Cycle, which pits the heroes against the undead hordes of the Lich King. First up is the floating Citadel of Naxxramas, home of countless evil undead and demony bosses, who are all lead by the lich Kel'thuzad. (Wow, we can't believe we just spelled that correctly).

So what's new in this raid? Tons. Gone is the old Trash Mob mechanic. Instead expect more powerful bosses and their flavored minion entourage. Also, Naxxramas departs from the old linear raid and lets players tackle up to four wings of the dungeon before taking on the boss. Each wing comes with its own overaching challenge, like decreasing the attack of your heroes until you defeat the last boss. However, once you clear a wing, you'll get a buff that will stick with you for the rest of the instance.

Balancing out how many buffs you acquire before you take on the Kel'thuzad in the final boss showdown, with how spent your heroes are, is all part of the game.

Other new elements include a Raid Leader who represents the heroes during important Events in the raid. Also, shipping alongside the raid are Individual Treasure Packsfor about 10 bucks. You can use them as rewards for your party as they tackle each section, or refresh an already conquered raid to reward repeat players who make repeat runs, or you could simply extend your collection by buying your own pack on the side. Slick little move Upper Deck, we applaud it.

For a more indepth preview of the raid check out the Official Page (including a link to the rules), or read the two preview articles: Naxxramas Preview - Introduction... to Doom! and How Eventful!

Good luck!

Read More in: Gaming News | World of Warcraft TCG

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December 22, 2009

World Without End Board Game Hit Shelves


WorldWithoutEnd.jpg

Squeezing in as a release just before Christmas is probably one of the nicest treats to end the year. The World Without End [Amazon, Funagain] is a board game adaptation to the Ken Follet novel of the same name, and is a sequel to the amazing Pillars of the Earth board game (and novel).

Now in the original Pillars players worked to refined raw resources to construct various portions of the cathedral in the fictitious English town of Kingsbridge. Everyone was in direct competition to get their hands on the mines, smiths, and workshops, and to employ the best artisans on the board before their competitors snatched them up. In World Without End, players vie for prestige in the same town 200 years later, all while staving off their opponents progress, and avoiding outside determents like, say, the Plague. That jerky plague.

The good news is that this title doesn't seem to be a mindless sequel to the original. Instead there are great new turn mechanics, a sizeable random event deck, and interesting cooperative and competitive elements in every single turn. And that's on top of the resource management elements and area of control elements that were such a success in the first title.

For a better idea on what we're talking about, checkout this great user review on BGG. It sums everything up nicely.

Here are the game's official details:


"England in the early and middle 14th Century! Journey to Kingsbridge, England, where 200 years ago Prior Phillip oversaw the building of the cathedral renowned as "The Pillars of the Earth." Now farmers, wool dealers, and builders seek wealth and prestige amidst a rivalry between the priory and merchants. As the plague reaches town, nothing remains as it once was. World Without EndTM is based on Ken Follett's best-selling novel. Strive to navigate turbulent events, ensuring and balancing your food supply, income, and prestige. Piety and loyalty remain vital, for you must cater to the upper classes. And precious medical knowledge is your greatest weapon against the Black Death. So, gather your power and spirit and rise above your rivals into legend! World

Without End contains:

  • 1 game board
  • 30 gold markers
  • 100 cards (4 summary, 4 event, 48 action, 4 chapter)
  • 57 markers (20 medical, 11 plague, 12 piety, 14 loyalty, 1 favor)
  • 10 die-cut tiles (7 building project, 3 covering)
  • 41 wooden resource cubes (25 wood, 15 stone, 1 metal)
  • 37 wooden commodity pieces (10 grain, 15 wool, 12 cloth)
  • 16 wooden house pieces
  • 1 wooden start player piece
  • 4 wooden scoring tokens
  • 4 player screens
  • 1 tax die
  • game rules
  • bag

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